Spinning flails now hit up to 4 times a second instead of 3 times a second. Knockback when spinning flails has been increased from 25% to 35% of normal knockback It will also result in more consistent hitting when mixing multiple sources of damage (Piercing minions and swords, for example) Very notably, this means that projectile swords will no longer block their own piercing projectiles from hitting a target at point blank range. What all does this entail? We will not cover everything here, but this should give a good sense for our approach.Īll broadsword-class melee weapons (this also includes pickaxes, axes, hammers, and hamaxes) now use local immunity frames on hit. all into account, it was clear that the entire class needed a closer look to make the risk more worth the rewards when playing Melee. Taking the dynamics of defense, damage done, mobility, etc. No, Zenith does not count – that is an endgame weapon that is devastating to use regardless of what “class” one wishes to place it. The Melee “Class” has always had a bit of a reputation for being underwhelming and a bit of a struggle to use – particularly against very mobile foes. New Coatings provide players with all new ways to design cool base/town effects and even more diabolical adventure maps! Changes On top of providing all new blocks and furniture for our builder friends, the team has added two new Terraria building tools that we think will really help you take your Terraria creations to the next level!
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